![]() Trailmakers will have multiplayer support, a challenge mode and a level editor that lets players put props in the world to create their own mini-games We’re hoping that some of the challenges will spark people’s creativity, and we have all kinds of ideas about how the environment will challenge you, including different surfaces, weather effects and wild life etc." "Even with just a couple more blocks, people will be able to build thousands more vehicles. "That’s nothing compared to what we plan to make," he said. ![]() For Stidsholt, however, that’s just a small taste of what’s to come. Right now, the game has approximately twenty different blocks that players can snap onto their vehicles, ranging from jet engines and wings to suspensions and various kinds of wheels. We need to create a system where you also have to sacrifice something sometimes." "We’re constantly trying to keep adjusting the balance – we take something away from the player so they don’t just accumulate more blocks. "Life’s too short for one engine," said Stidsholt. It’s something that we’re missing in a lot of vehicle construction games."Ĭrucially, players will also have to sacrifice engines in order to save their game. Indeed, Stidsholt told us that "the destruction is just as important as the construction" in Trailmakers, and "the idea that things can fall apart is vital in this game. Players will be able to change their vehicle on the fly thanks to Trailmakers’ easy-to-use building tools "If you get to another place where the ground’s on fire, you’ll need something that doesn’t require wheels like a hovercraft." "If you get to a place where there are a lot of jumps, you’ll have to create a car that can make those jumps," Outzen explains. We don’t tell you what to build we just say ‘That’s where you need to go.’" "It’s not like, ‘Now it’s a bit better so I can get to this place.’ The solutions are always up to your interpretation – a bit like Max, you just build something. "It’s not a linear progression for your vehicle," marketing director Emil Stidsholt added. Trailmakers won’t simply be about accumulating multiple upgrades, though, as many obstacles will require players to completely rebuild their vehicles from scratch. We love that kind of gameplay and are just trying to celebrate that in Trailmakers." We also made Max and the Magic Marker and Max: The Curse of Brotherhood, where the solutions are as open as we could make them. We made that a long time ago, and then really wanted to make that kind of open-ended gameplay. "You had a little brother and you were trying to send him flying in different ways, so you built bikes with jet engines, or dumpsters with propellers to try and make it fly. I used to be part of Press Play way back in the day for around ten years when we had that studio, and we actually made a 2D Flash game that had many of the same components that Trailmakers does. "But it really started earlier than that.
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