![]() Twilight, dawn, and the night of a bright full moon also fall into this category.ĭarkness, magical or mundane, causes the blinded condition (PHB 291), which gives attackers disadvantage on attack rolls. You’d then have to be in combat within the 60 seconds following your long rest to make use of the Shadow Blade as your Hex Warrior weapon.ĭim light and darkness explained: Dim light is described as “shadows” and “a boundary between a source of bright light and surrounding darkness” (PHB 183). It can only be done at the finish of a long rest, so you’d have to cast Shadow Blade during the last minute of a long rest and then attune it right away with Hex Warrior. Same goes for Hexblade Warlock’s Hex Warrior feature (kinda). Shadow Blade only lasts for 1 minute the ritual to make a Pact of the Blade weapon happens “over the course of 1 hour.” (PHB 108). Warlocks cannot make Shadow Blade their Pact weapon. As the Sage Advice Compendium cleared up, “the intent is the blade vanishes when you let go of it” (SAC 20). You cannot hand Shadow Blade to another PC. You can use it for stuff like Extra attack, two-weapon fighting, Sneak Attack, on-hit effects like smites, etc., etc. To take the above ruling further, Shadow Blade functions as a regular weapon in other ways. Shadow Blade is a normal weapon in every other way. In other words, if you use your Dexterity modifier of +3, Shadow Blade will deal 2d8 + 3 psychic damage on hit. You therefore add the appropriate ability modifier.Īs a finesse weapon, you can use your Strength or Dexterity modifier for the weapon’s attack and damage rolls. As this Sage Advice thread points out, “the shadow blade spell creates a weapon, and the spell doesn’t tell you to ignore the general rule on making weapon attacks. You add your Strength or Dexterity modifier to Shadow Blade’s damage. In his words, “Shadow Blade creates a simple melee weapon…I’d pick a value from the list of simple melee weapons…and apply that value to the shadowy blade.” Jeremy Crawford confirmed that these spells can indeed be used with Shadow Blade. After developers changed Booming Blade and Green-Flame Blade to require a weapon with a monetary value of at least 1 sp, players were left wondering if Shadow Blade could still be used with them. You can use Shadow Blade with spells that require a melee weapon with a minimum monetary value. The rules for Shadow Blade in DnD 5e are as follows: Now for the trickier rules… What Are the Rules for Shadow Blade in 5e? While the spell persists (up to 10 rounds of combat, concentration permitting), you can use a bonus action to re-conjure the sword in your hand.įinally, Shadow Blade can be upcast for 3d8 damage at 3rd- or 4th-level, 4d8 damage at 5th- or 6th-level, and 5d8 damage at 7th-level or higher. If you release the weapon from your hand, it disappears at the end of the turn. Additionally, you have advantage on attack rolls made with the sword in dim light or darkness. The weapon has the finesse, light, and thrown properties (20/60-foot range). On hit deals 2d8 (9 average) psychic damage, plus whichever attack modifier (Strength or Dexterity) you use for the attack roll. Shadow Blade creates a magic sword that you’re automatically proficient with. Eldritch Knight Fighters also have access to it starting at 8th level. But as an illusion Wizard spell, Arcane Trickster Rogues have access to it starting at 7th level. The following classes have Shadow Blade on their spell list: It’s also frequently misunderstood, which we aim to fix in this write-up. Shadow Blade is a wickedly cool spell that packs a serious punch on certain character builds. What Are the Rules for Shadow Blade in 5e?.When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8. ![]() When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.Īt Higher Levels. If you drop the weapon or throw it, it dissipates at the end of the turn. In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). It counts as a simple melee weapon with which you are proficient. This magic sword lasts until the spell ends. You weave together threads of shadow to create a sword of solidified gloom in your hand.
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